| 包 | com.adobe.icc.editors.managers |
| 类 | public class ImportExportManager |
| 继承 | ImportExportManager EventDispatcher Object |
| 语言版本: | ActionScript 3.0 |
| 产品版本: | Asset Composer Building Block 10 |
| 运行时版本: | AIR (unsupported), Flash Player 10.2 |
| 属性 | 由以下参数定义 | ||
|---|---|---|---|
| assetIdList : IList
Gets the List of Id's of assets to be exported . | ImportExportManager | ||
![]() | constructor : Object
对类对象或给定对象实例的构造函数的引用。 | Object | |
| exportAssetList : IList
Gets the List of all the assets that would be exported or imported including the dependencies. | ImportExportManager | ||
| 属性 | 由以下参数定义 | ||
|---|---|---|---|
| fileUploadManager : FileUploadManager
File Upload Manger For uploading files to the server
| ImportExportManager | ||
| 方法 | 由以下参数定义 | ||
|---|---|---|---|
Constructor. | ImportExportManager | ||
![]() | addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
使用 EventDispatcher 对象注册事件侦听器对象,以使侦听器能够接收事件通知。 | EventDispatcher | |
![]() |
将事件调度到事件流中。 | EventDispatcher | |
This is called in case user pressed the Export All assets button present in the export
tab of admin view. | ImportExportManager | ||
Calls the server for exporting the package.In case exportInfoFlag is true , then
export all assets are called . | ImportExportManager | ||
Fetches the package dependencies from the server
| ImportExportManager | ||
![]() |
检查 EventDispatcher 对象是否为特定事件类型注册了任何侦听器。 | EventDispatcher | |
![]() |
表示对象是否已经定义了指定的属性。 | Object | |
This function imports the package using the crx path by making a server call . | ImportExportManager | ||
Calls the server for importing the package. | ImportExportManager | ||
![]() |
表示 Object 类的实例是否在指定为参数的对象的原型链中。 | Object | |
![]() |
表示指定的属性是否存在、是否可枚举。 | Object | |
![]() |
从 EventDispatcher 对象中删除侦听器。 | EventDispatcher | |
![]() |
设置循环操作动态属性的可用性。 | Object | |
![]() |
返回此对象的字符串表示形式,其格式设置遵守区域设置特定的约定。 | Object | |
![]() |
返回指定对象的字符串表示形式。 | Object | |
![]() |
返回指定对象的原始值。 | Object | |
![]() |
检查是否用此 EventDispatcher 对象或其任何祖代为指定事件类型注册了事件侦听器。 | EventDispatcher | |
| 方法 | 由以下参数定义 | ||
|---|---|---|---|
| ImportExportManager | |||
| ImportExportManager | |||
| ImportExportManager | |||
| 常量 | 由以下参数定义 | ||
|---|---|---|---|
| ACTION_EXPORTPACKAGE : * = ExportPackage [静态]
The constant specifying the export package action. | ImportExportManager | ||
| ACTION_IMPORTPACKAGE : * = ImportPackage [静态]
The constant specifying the import package action. | ImportExportManager | ||
assetIdList | 属性 |
assetIdList:IList| 语言版本: | ActionScript 3.0 |
| 产品版本: | Asset Composer Building Block 10 |
| 运行时版本: | AIR (unsupported), Flash Player 10.2 |
Gets the List of Id's of assets to be exported .
此属性可用作数据绑定的源。修改此属性后,将调度 propertyChange 事件。
实现
public function get assetIdList():IList public function set assetIdList(value:IList):voidexportAssetList | 属性 |
exportAssetList:IList| 语言版本: | ActionScript 3.0 |
| 产品版本: | Asset Composer Building Block 10 |
| 运行时版本: | AIR (unsupported), Flash Player 10.2 |
Gets the List of all the assets that would be exported or imported including the dependencies.
此属性可用作数据绑定的源。修改此属性后,将调度 propertyChange 事件。
实现
public function get exportAssetList():IList public function set exportAssetList(value:IList):voidfileUploadManager | 属性 |
protected var fileUploadManager:FileUploadManager| 语言版本: | ActionScript 3.0 |
| 产品版本: | Asset Composer Building Block 10.0 |
| 运行时版本: | AIR (unsupported), Flash Player 10.2 |
File Upload Manger For uploading files to the server
ImportExportManager | () | 构造函数 |
public function ImportExportManager()| 语言版本: | ActionScript 3.0 |
| 产品版本: | Asset Composer Building Block 10.0 |
| 运行时版本: | AIR (unsupported), Flash Player 10.2 |
Constructor.
exportAllAssetInfo | () | 方法 |
public function exportAllAssetInfo():void| 语言版本: | ActionScript 3.0 |
| 产品版本: | Asset Composer Building Block 10.0 |
| 运行时版本: | AIR (unsupported), Flash Player 10.2 |
This is called in case user pressed the Export All assets button present in the export tab of admin view.
exportPackage | () | 方法 |
public function exportPackage(exportInfoFlag:String):void| 语言版本: | ActionScript 3.0 |
| 产品版本: | Asset Composer Building Block 10.0 |
| 运行时版本: | AIR (unsupported), Flash Player 10.2 |
Calls the server for exporting the package.In case exportInfoFlag is true , then export all assets are called .
参数
exportInfoFlag:String — The string whose value if true calls export all assets.
|
getPackageDependencies | () | 方法 |
public function getPackageDependencies():void| 语言版本: | ActionScript 3.0 |
| 产品版本: | Asset Composer Building Block 10 |
| 运行时版本: | AIR (unsupported), Flash Player 10.2 |
Fetches the package dependencies from the server
importAsset | () | 方法 |
public function importAsset(importFilePath:String):void| 语言版本: | ActionScript 3.0 |
| 产品版本: | Asset Composer Building Block 10.0 |
| 运行时版本: | AIR (unsupported), Flash Player 10.2 |
This function imports the package using the crx path by making a server call .
参数
importFilePath:String — The file path from which assets will be imported.
|
importPackage | () | 方法 |
public function importPackage():void| 语言版本: | ActionScript 3.0 |
| 产品版本: | Asset Composer Building Block 10.0 |
| 运行时版本: | AIR (unsupported), Flash Player 10.2 |
Calls the server for importing the package.
onExportAssetComplete | () | 方法 |
onImportPackageComplete | () | 方法 |
onImportPackageFail | () | 方法 |
ACTION_EXPORTPACKAGE | 常量 |
public static const ACTION_EXPORTPACKAGE:* = ExportPackage| 语言版本: | ActionScript 3.0 |
| 产品版本: | Asset Composer Building Block 10.0 |
| 运行时版本: | AIR (unsupported), Flash Player 10.2 |
The constant specifying the export package action.
ACTION_IMPORTPACKAGE | 常量 |
public static const ACTION_IMPORTPACKAGE:* = ImportPackage| 语言版本: | ActionScript 3.0 |
| 产品版本: | Asset Composer Building Block 10.0 |
| 运行时版本: | AIR (unsupported), Flash Player 10.2 |
The constant specifying the import package action.
Tue Jun 12 2018, 11:04 AM Z
隐藏继承的公共属性
显示继承的公共属性